Table of Contents
The PBE Bugs & Feedback threads have been updated! The posts are created to gather feedback for skins releasing in each patch! Here you can view the updates for each skin gathered together! This patch features Dawnbringer / Nightbringer skins + feedback for Inkshadow skins coming patch later. See the updates below!
Feedback Threads
PBE Bugs & Feedback Thread: Dawnbringer Vayne
Golden armor has been tweaked
Hair color during Final Hour (R) has been adjusted to be more pale
PBE Bugs & Feedback Thread: Dawnbringer Renekton
Dominus (R) SFX should now have more oomph on activation
Horn’s shape has been refined
PBE Bugs & Feedback Thread: Nightbringer Jarvan IV
Red/Orange colors on the body have been toned down a bit + some minor tweaks to contrast to better match other Nightbringer Skins
PBE Bugs & Feedback Thread: Nightbringer Nasus
We have decided to not make any changes to the skin.
The splash art was created to capture the beginning of the transformation during Fury of the Sands (R), thus elements from both ult and normal forms are visible.
PBE Bug & Feedback Thread – Udyr
There have been several changes to Inkshadow Udyr’s SFX. The SFX for E and R have been edited to read more clearly from each other. The R has been punched up!
The SFX for Udyr’s W and awakened W have been edited to read more clearly from each other.
PBE Bug & Feedback Thread – Inkshadow Kai’Sa
Hello all! Thank you everyone that took the time to leave constructive thoughts. Team had a look are we were able to make a few changes.
The gold in her shoulder boosters has been toned down slightly.
The clarity of her Second Skin (P) on-ground indicator has been improved.
There has been a slight volume adjustment to her AA SFX.
The audible proc of her Second Skin (P) should be more apparent.
PBE Bug & Feedback Thread – Inkshadow Aurelion Sol
Hello all! Thank you everyone that took the time to leave constructive thoughts. Team had a look are we were able to make a few changes.
More INKiness to his Breath of Light (Q) and Falling Star / The Skies Descend (R) VFX.
The impact to Falling Star / The Skies Descend (R) VFX has leveled up.
Astral Flight (W) is now more apparent when active.
There is now a slight color shift in Breath of Light (Q) VFX when Astal Flight (W) is active.
PBE Bugs & Feedback Thread – Inkshadow Yasuo
Update:
Hi all! Thanks for your feedback. After discussing with the team, we’ll be making the following changes:
Model:
We’ve adjusted his tattoos to be darker, so they read better from game height
VFX:
Adjusted the ground indicator image of the windwall to be higher quality
SFX:
Increase the impact for Q
Add more dark tones and inkier elements throughout
Added more impact splats, inky noises and added more swiping tones to the slices to the R
PBE Bugs & Feedback Thread – Inkshadow Yone
Hi all! Thanks for your feedback. After discussing with the team, we’ll be making the following changes:
Model:
We’ve adjusted his tattoos to be darker, so they read better from game height
VFX:
Sharpen the timing and added more ink to the Q impact
Added more ink to his Q3 Ready buff
SFX:
Adjusted the E mark hit impact
Adjusted the R cast to have more blade sounds and impact
PBE Bugs & Feedback Thread: Dawnbringer/Nightbringer Chromas
Post-PBE Update:
Dawnbringer Renekton:
BUGFIX: Chromas are now using chroma colors when Dominus (R) is active